Friday, June 20, 2025

PROJECT PART 3 - CONCEPTUAL & PHYSICAL DESIGN

PROJECT PART 3: CONCEPTUAL & PHYSICAL DESIGN

Subject: Human-Computer Interaction (SECV2113)

Session: 2024/2025 Semester 2

Lecturer: Ts. Dr. Sarina binti Sulaiman

From: Group 7 Powerpuff

Group leader: Shannon Toh Jia Ee

Member:

1.     Ng Esther

2.     Kam Kai Xin

3.     Chong Wen Hui

 

A.    Storyboard

Goal 1: Sort Waste into the Correct Bin


{Photo of storyboard for Task 1 – User 1 sorting waste using GreenSort bin}

 

 

 

Goal 2: Monitor Bin Fill Level via App


{Photo of storyboard for Task 2 –User 2 using mobile app to check bin status}

 

Goal 3: Generate Waste Report / View Stats


{Photo of storyboard for Task 3 – User 3 accessing report dashboard}

  1. Alternative Designs

Alternative Design 1 – Shannon Toh Jia Ee


{Scan of Crazy 8 from Member 1}

 

Alternative Design 2 – Ng Esther


{Scan of Crazy 8 from Member 2}

 

Alternative Design 3 – Kam Kai Xin


{Scan of Crazy 8 from Member 3}

 

 Alternative Design 4 – Chong Wen Hui


{Scan of Crazy 8 from Member 4}

 

C.   


Scan of voted design elements/layouts

 

D.    Wireframe Layout & Interface Design

Below are simplified wireframe sketches representing the mobile app layout for each of the three tasks in GreenSort:

Task 1: Sort Waste (Bin Interface)

Interface Components:

o   Camera window to scan item

o   Animated indicator (light/audio)

o   Auto-opening bin compartment

o   AI Avatar with simple text instruction

Task 2: Monitor Bin Fill Level (Mobile App)

Interface Components:

o   Map with bin status icons (Red = full, Green = empty)

o   Tap-to-view bin status

o   Route suggestion based on nearest available bin

o   AI Avatar shows alerts

Task 3: Generate Report/View Stats

Interface Components:

o   Weekly waste summary card

o   “Download” button for PDF report

o   Gamified badge area (for user)

o   Floor-wise breakdown bar chart (for admin)

o   AI Avatar shows comparison vs. previous week

 

Justification of Interface Design

1.     Strive for Consistency

All screens follow a uniform layout using consistent colors, fonts, and button placements. Green always signals success or eco-feedback; red indicates warnings or full bins.

2.     Enable Frequent Users to Use Shortcuts

Users can access “Quick View” or set shortcuts to most-used actions like generating reports or viewing nearby bins.

3.     Offer Informative Feedback

Every user action (e.g., scanning an item, submitting a report) gives immediate visual/audio confirmation. AI Avatar also provides verbal summaries.

4.     Design Dialogs to Yield Closure

Tasks like sorting waste or downloading reports have clear completion indicators (e.g., success pop-up, thank-you animation).

5.     Prevent Errors

Misclassification is minimized by the AI confirming the material type before opening the correct bin. Input fields are labeled with tips.

6.     Permit Easy Reversal of Actions

In-app navigation always includes a back icon or cancel option. For reports, drafts can be discarded or regenerated.

7.     Support Internal Locus of Control

Users feel in control by being guided rather than restricted. User 2, for example, can choose which bin to approach based on map data.

8.     Reduce Short-Term Memory Load

Icons and AI narration help users remember steps without rechecking instructions. Previous actions are stored briefly for quick reference.

E.    Reason or Justification of the Design

The design of the GreenSort system prioritizes clarity, accessibility, and eco-engagement for users of varying backgrounds and technical skills. Our layout uses large, high-contrast icons, color-coded indicators, and voice prompts to guide users through waste sorting, reducing cognitive load. For example, bins light up in real-time with green, red, or yellow indicators to signal availability or status. The mobile app offers a clean, map-based interface that supports fast decision-making, especially for users like Miss Celeste who need to plan their cleaning routes efficiently.

 

We followed Shneiderman’s Golden Rules by ensuring consistency across all screens, immediate feedback, error prevention (e.g., confirmation before sorting), and clear task closure (e.g., “thank you” animations after correct disposal). The report generation flow is simplified using recognizable dashboard structures to help admin users like Mrs Ng make operational decisions quickly. The app also incorporates gamified elements to engage users like Miss Rachel, who benefit from motivational statistics and rewards. Together, the design reflects the functional needs identified in the task analysis while encouraging environmentally responsible habits.

 

F.     Description and Justification of Metaphors

The GreenSort interface incorporates several intuitive interaction metaphors to enhance user understanding and engagement:

                 i.          Traffic Light Metaphor

Color-coded status icons (green = available, yellow = nearly full, red = full) help users instantly understand bin capacity. This metaphor is universally recognized and reduces decision-making time.

               ii.          Map Navigation Metaphor

The app uses a map-based layout, similar to navigation apps like Google Maps, allowing users to view bin locations and statuses visually. This aids spatial decision-making.

             iii.          Gamification/Badge Metaphor

Users earn eco-badges for responsible sorting, similar to fitness or language-learning apps. This encourages long-term habit formation through motivation and positive reinforcement.

             iv.          Voice Assistant Metaphor

The AI avatar interacts like Siri or Google Assistant—giving voice feedback, sorting confirmations, and reminders. This makes the system feel supportive, especially for new users.

               v.          Digital Filing Cabinet Metaphor

Reports and recycling history are organized like digital folders. Admin users can browse, select, and export data as if managing files on a desktop—making the system familiar and efficient.

These metaphors make the system more relatable, reduce learning time, and enhance user confidence and satisfaction. 

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PROJECT PART 3 - CONCEPTUAL & PHYSICAL DESIGN

PROJECT PART 3 : CONCEPTUAL & PHYSICAL DESIGN Subject: Human-Computer Interaction (SECV2113) Session: 2024/2025 Semester 2 Lectu...